Saving / Exporting Octane Materials

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Saving / Exporting Octane Materials

Postby tonyram19 » Fri Aug 11, 2017 3:52 pm

tonyram19 Fri Aug 11, 2017 3:52 pm
Hi,

I am using Octane in Unity and I'm trying to save a few materials I created but I can't find a way to do it. When I unload Octane or close Unity all my materials are lost. I'm also getting this error when I edit the material nodes:

No XML code generated for material, canceling save.
UnityEngine.Debug:LogError(Object)
OctaneUnity.OctaneMaterialAsset:SaveAsset()
OctaneUserShaderGUI:AddTextureToOctane(Int32, Texture2D)
OctaneUserShaderGUI:OnGUI(MaterialEditor, MaterialProperty[])
System.Object:wrapper_native_00007FFAD16F16D0(Int32)
Octane.DLL:Api_RunDispatch(Int32)
Octane.Api:RunDispatch(Int32)
OctaneUnity.PluginController:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions

Is there a way of saving the created Octane materials? Thanks for your help in advance.
tonyram19
 
Posts: 2
Joined: Fri Aug 11, 2017 3:16 pm

Re: Saving / Exporting Octane Materials

Postby ChrisHekman » Mon Aug 14, 2017 8:25 am

ChrisHekman Mon Aug 14, 2017 8:25 am
We are working on it. We are aiming to have it back very soon.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Wed Jan 18, 2017 3:09 pm

Re: Saving / Exporting Octane Materials

Postby tonyram19 » Thu Aug 17, 2017 9:56 am

tonyram19 Thu Aug 17, 2017 9:56 am
Great. Do you have any estimates for when it will be available?
tonyram19
 
Posts: 2
Joined: Fri Aug 11, 2017 3:16 pm

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