Forums: How do we control subdivision/displacement?
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by adamnerva » Tue Aug 08, 2017 4:56 pm
adamnerva
Tue Aug 08, 2017 4:56 pm
I have a mesh that I would like to be tessellated and displaced with a displacement/height map at render. Where do I set this up?
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adamnerva
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by Xhed » Wed Aug 09, 2017 8:48 am
Xhed
Wed Aug 09, 2017 8:48 am
You would change the shader on your model in Unity to Octane/UserShader
. There you can select View source, and modify a Octane node graph the same way you would do in standalone. Textures can be added via the Unity shader gui.
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Xhed
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