1.0.0.918

Forums: 1.0.0.918
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1.0.0.918

Postby Xhed » Mon Aug 07, 2017 9:43 am

Xhed Mon Aug 07, 2017 9:43 am
Overdue change list for the current build.

Relevant changes since 0.9.3.828:
Features
  • General: Added saveprompt when entering playmode or unloading the editor.dll in general.
  • General: Fixed possible hang with EULA workflow.
  • General: Rendertarget Camera Mode now gets saved.
  • General: Rendertarget settings now get properly serialized/saved. (Settings changes longer dissapear when entering game mode)
  • Installer: Assembly reload patching.
  • Installer: Cancel option for download.
  • Installer: New installer/upgrader/downgrader workflow.
  • Installer: Separate installers for T1/T2, both with a silent/verbose variation.
  • Installer: Timeout when download fails to get data for more than 20 seconds.
  • Lights: Added surface brightness and sampling rate back to the lights.
  • Lights: Added the ability to set point-light size.
  • Lights: General rework of control flow with creation, saving, serialisation etc.
  • Lights: Increased automatic pointlight intensity to better match unity.
  • Lights: Lights now get approximated without needing a PBRUnityLightComponent.
  • Lights: Material information is now exposed to user in PBROVerride mdoe
  • Lights: Mesh ObjectLayer information is now exposed to user in PBROverride mode
  • Lights: Octane Pin GUI inside of unity GUI now handles base nodes.
  • Lights: Override mode is now called "PBROverride".
  • Lights: PBRUnityLightComponent no longer gets added automatically. It can be manually added by adding component PBR->Light Override
  • Lights: Re-adjusted various light settings. They now start with black diffuse, area light intensities have been changed a little.
  • Lights: Switching between PBROverride and Automatic retains the PBROverride light settings when switching back.
  • Lights: Switching from PBROVerride to Automatic resets all settings to automatic mode. PBROverride settings are saved and can be reloaded by switching back.
  • Lights: Unity light GUI controls are now only visible in User mode.
  • Materials: Changing specular now influences IOR in Octane, also colors should be transferred more accurately.
  • Materials: Improved mapping of material shading from Unity to Octane.
  • Materials: Tiling/offset for main texture.
  • Octane: Updated to latest Octane Test SDK.
  • Textures: Updated max texture size to match Unity's max value.

Fixes
  • Fixed T1 authentication issue.
  • Fixed error where disconnecting render passes node would disable timeline renderer from working.
  • Fixed light issue where environment light intensity would not be set to 0 when directional light is removed or de-activated.
  • Fixed various issues with bundling OctaneUnity editor.dll in unitypackages for the assetstore.
  • Octane version & Tier number info before Octane load now makes sense.
  • Removed Account button on T1 to stop user from signing out via Octane manually. T1 uses a different license system.

Installation guide
- Rick
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Xhed
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Re: 1.0.0.918

Postby elecman » Tue Aug 08, 2017 1:46 am

elecman Tue Aug 08, 2017 1:46 am
With this version, my scene fails on my 1080ti with the error message "CUDA error 700 on device 0: an illegal memory access was encountered". Repo in PM.
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