monkeybrother wrote:I thought about this as well, while testing. An option to skip the license check/add watermark until you want to build an exe, or something like that (when that becomes an option), would be nice. Unity/octane crashes regularly in the alpha, so waiting for a license check every time gets old pretty quick, but hopefully it will just stop crashing in later version. There are many scenarios where you don't necessarily have internet access.
Thanks for the feedback. I will talk to the team about what it might take to run with the watermark if activation fails. It seems like it is the simplest way of addressing the issue for now. If anyone has other thoughts, please feel free to share in this thread.