What about Octane for UE4?!

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What about Octane for UE4?!

Postby subspark » Wed Aug 02, 2017 6:51 am

subspark Wed Aug 02, 2017 6:51 am
Is there going to be proper octane support for ue4 soon too?
That would be so awesome!

Thanks.
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Re: What about Octane for UE4?!

Postby Goldorak » Wed Aug 02, 2017 4:12 pm

Goldorak Wed Aug 02, 2017 4:12 pm
Yes it's in development (has been for some time now)
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Re: What about Octane for UE4?!

Postby subspark » Thu Aug 03, 2017 8:53 am

subspark Thu Aug 03, 2017 8:53 am
Yeah these things take time :).
Looking forward though.
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Re: What about Octane for UE4?!

Postby wolfheimrick » Fri Aug 04, 2017 4:33 am

wolfheimrick Fri Aug 04, 2017 4:33 am
The Unity Octane rendering came from nowhere. I now understand why they removed all informations about it
I was thinking: "Ah ok... maybe should I move my project from UE to Unity".
Oh goat no, I forgot that QT nasty interface. Prefab logic and Broken asset store package.

I really hope did not forget about Unreal one. Switching from Unity to Unreal goes smoothly but going back to Unity is a pain in the bottom.
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Re: What about Octane for UE4?!

Postby subspark » Tue Oct 17, 2017 1:44 am

subspark Tue Oct 17, 2017 1:44 am
can they fkn hurry up lol. Wtf is taking so long? UE4 UE4 UE4 UE4 FTW!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: What about Octane for UE4?!

Postby mark0spasic » Tue Oct 17, 2017 11:27 am

mark0spasic Tue Oct 17, 2017 11:27 am
I`m also interested in UE4, do you plan to release Octane for UE4 in near future? Also as I can see in beta program for UE4 called Datasmith they have support for most 3ds Max materials and lights (V-Ray, Mental Ray and Corona) but no Octane. :(

https://www.unrealengine.com/en-US/beta
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