Re: Unity terrain
Posted: Thu Aug 10, 2017 11:09 pm
Any eta on OSL or the terrain stuff in specific? Obviously a native solution would be great since we already have the tooling for terrain, which would make the workflow very nice.
I was hoping you guys used the output of the standard shader code, but you seem to just grab the _MainTex. I was in the middle of writing a splatmap shader hoping it would be that simple ... at this point, clearly I just have to wait. Really though, without a good way to handle terrain we just can't use this yet ... so I'm eagerly waiting .
I was hoping you guys used the output of the standard shader code, but you seem to just grab the _MainTex. I was in the middle of writing a splatmap shader hoping it would be that simple ... at this point, clearly I just have to wait. Really though, without a good way to handle terrain we just can't use this yet ... so I'm eagerly waiting .