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BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096

PostPosted: Sat Jul 15, 2017 8:18 pm
by Podden
Seems it only affects the preview in the Editor, saving a PNG and rendering actually works.

Re: BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096

PostPosted: Sat Jul 15, 2017 10:45 pm
by ChrisHekman
See post below.

Re: BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096

PostPosted: Sun Jul 16, 2017 10:27 pm
by Goldorak
We'll test 8192x8192 and see how it impacts stability.

Re: BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096

PostPosted: Mon Jul 17, 2017 1:10 pm
by Podden
Or Octane can provide a reduced quality image towards the unity window for preview when a resolution bigger than 4096 is choosen.

Re: BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096

PostPosted: Mon Jul 17, 2017 1:26 pm
by Podden
Really GOOD WORK btw finally seeing Octane in Unity. First Test, pretty noisy as I only got a few minutes to render. https://www.dropbox.com/s/q6xvvxk89b0x7 ... Zimmer.jpg
Any advice how to control the Directional Lights indirect part independently from the intensity as I had to crank it really high to get the room lit up.

Re: BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096

PostPosted: Mon Jul 17, 2017 1:38 pm
by bepeg4d
Hi Podden,
did you play with the Imager node in the PBR Render Target?
IMG_0402.jpeg

ciao beppe

Re: BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096

PostPosted: Mon Jul 17, 2017 3:13 pm
by Podden
will try the Imager, thanks

In other news, I just dragged the Image with the mouse in Octane and it started rendering from scratch, destroying a night of processing :lol: :lol:

Re: BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096

PostPosted: Wed Jul 19, 2017 8:29 am
by Xhed
Goldorak wrote:We'll test 8192x8192 and see how it impacts stability.

We've changed it so that we are now limited by the maximum size Unity specifies. Large rendertargets are fine, but they might cause performance loss due to sending the result to Unity, and displaying it. The change should be in the upcoming build, or soon after.