Gloss Map Textures Don't Render

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Gloss Map Textures Don't Render

Postby adamnerva » Tue Jul 11, 2017 5:09 pm

adamnerva Tue Jul 11, 2017 5:09 pm
Octane_no_gloss_maps2.JPG


Testing with 32 bit TGA metalness with alpha, and tiff metalness with alpha. Gloss maps don't render.
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Re: Gloss Map Textures Don't Render

Postby ChrisHekman » Wed Jul 12, 2017 9:08 am

ChrisHekman Wed Jul 12, 2017 9:08 am
We are currently working on the material mapping between unity and octane. We are looking into your issue.

Thank you for your feedback
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Re: Gloss Map Textures Don't Render

Postby adamnerva » Wed Oct 11, 2017 3:39 am

adamnerva Wed Oct 11, 2017 3:39 am
Since you have a new build out, i though I would test this again.

I've discovered where the bug is with the metalness/gloss texure. You must set the metalness slider to 1 BEFORE you assign a texture to the metalness slot. Otherwise, it seems that the proper node network doesn't get built. Probably something you want to fix. I am available on skype: adamnerva if you need a demonstration of this. I will further test the materials.
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Re: Gloss Map Textures Don't Render

Postby ChrisHekman » Wed Oct 11, 2017 1:19 pm

ChrisHekman Wed Oct 11, 2017 1:19 pm
adamnerva wrote:Since you have a new build out, i though I would test this again.

I've discovered where the bug is with the metalness/gloss texure. You must set the metalness slider to 1 BEFORE you assign a texture to the metalness slot. Otherwise, it seems that the proper node network doesn't get built. Probably something you want to fix. I am available on skype: adamnerva if you need a demonstration of this. I will further test the materials.


Good find, thanks for reporting it.
The issue has been fixed.
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