Standard Shader Tiling setting ignored?
Posted: Sun Jul 09, 2017 3:43 pm
Hi,
This is my first try with Octane in any form so apologies in advance for any newbie errors I make!
Anyway, I just subscribed (to Octane VR blender) so I could give it an initial try. Was happy to get it up and running without any installation issues, using 2nd release candidate of unity 2017.1.
As per the thread title, It seem like the Tiling settings of materials that use the standard shader are being ignored by octane. Is this a known issue and are there plans to support it? Thanks.
This is my first try with Octane in any form so apologies in advance for any newbie errors I make!
Anyway, I just subscribed (to Octane VR blender) so I could give it an initial try. Was happy to get it up and running without any installation issues, using 2nd release candidate of unity 2017.1.
As per the thread title, It seem like the Tiling settings of materials that use the standard shader are being ignored by octane. Is this a known issue and are there plans to support it? Thanks.