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Standard Shader Tiling setting ignored?

PostPosted: Sun Jul 09, 2017 3:43 pm
by SteveElbows
Hi,

This is my first try with Octane in any form so apologies in advance for any newbie errors I make!

Anyway, I just subscribed (to Octane VR blender) so I could give it an initial try. Was happy to get it up and running without any installation issues, using 2nd release candidate of unity 2017.1.

As per the thread title, It seem like the Tiling settings of materials that use the standard shader are being ignored by octane. Is this a known issue and are there plans to support it? Thanks.

Re: Standard Shader Tiling setting ignored?

PostPosted: Mon Jul 10, 2017 3:23 pm
by Goldorak
Thanks for feedback. We want to fix any mismatches. Can you share screenshot just to confirm there issue? Thanks!

Re: Standard Shader Tiling setting ignored?

PostPosted: Mon Jul 10, 2017 4:26 pm
by SteveElbows
Cheers, here is a screenshot with the unity editor view on the left and the render on the right.

Image

Re: Standard Shader Tiling setting ignored?

PostPosted: Tue Jul 11, 2017 11:22 am
by ChrisHekman
Thank you for your feedback.

I just checked it and it looks like we implemented tiling for the secondary detail albedo maps but somehow not applied it to the regular albedo maps.
We'll add it in.

C

Re: Standard Shader Tiling setting ignored?

PostPosted: Wed Jul 12, 2017 11:56 am
by SteveElbows
Thanks. Please let us know when it is available.