pfschuyler wrote:Yeah, forgive me for saying so but this "free tier" concept is a strategic screw up. J. Urbach is famous among Unity users for showing everyone Octane and promising it as "free to all Unity users in 2017." I don't think the typical Unity user was thinking "Yeah, Free but with major caveats." You don't really lose much $$$ cutting loose those restrictions and only charging for advanced use, etc. Cut loose restrictions of one GPU on one machine. If Octane was totally free and unrestricted, and everyone was loving the hell out of it, rendering like mad, that's just a user base you're growing. You're putting the competition in the rear view mirror. And earning the loyalty, expertise and advice of all Unity users who are sure to render ORBX files natively, and invest heavily in all the proposed upcoming features, (and many of us already have other paid Octane license). Sorry for my two cents but you guys should heavily reconsider this policy. It was a major coup to announce it as integrated free into Unity, now follow through without compromises. From the standpoint of those experimental Unity users, Octane is a curiosity that could become a bread and butter staple of their future. Don't hamper it before its even started.
Most Unity users don't have 2 GPUs, many don't even have 1 (e.g Intel only) and no features are missing.