Octane for Unity - Installation Guide (rev. July 31st, 2017)

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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby Goldorak » Thu Aug 10, 2017 4:01 am

Goldorak Thu Aug 10, 2017 4:01 am
pfschuyler wrote:Yeah, forgive me for saying so but this "free tier" concept is a strategic screw up. J. Urbach is famous among Unity users for showing everyone Octane and promising it as "free to all Unity users in 2017." I don't think the typical Unity user was thinking "Yeah, Free but with major caveats." You don't really lose much $$$ cutting loose those restrictions and only charging for advanced use, etc. Cut loose restrictions of one GPU on one machine. If Octane was totally free and unrestricted, and everyone was loving the hell out of it, rendering like mad, that's just a user base you're growing. You're putting the competition in the rear view mirror. And earning the loyalty, expertise and advice of all Unity users who are sure to render ORBX files natively, and invest heavily in all the proposed upcoming features, (and many of us already have other paid Octane license). Sorry for my two cents but you guys should heavily reconsider this policy. It was a major coup to announce it as integrated free into Unity, now follow through without compromises. From the standpoint of those experimental Unity users, Octane is a curiosity that could become a bread and butter staple of their future. Don't hamper it before its even started.


Most Unity users don't have 2 GPUs, many don't even have 1 (e.g Intel only) and no features are missing.
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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby pfschuyler » Thu Aug 10, 2017 5:38 pm

pfschuyler Thu Aug 10, 2017 5:38 pm
Respectfully, I just think this strategy is going to slow it down...and I hope you consider this. You may be right about single GPU's and Unity users but that's not a fixed situation. (most of the low end or non-GPU Unity customers are probably coders). Octane's main selling point is speed, and now...Unity integration. Its quality is fabulous, but so is Vray's, and many others. Switching to it requires an investment of expertise. Complex interior scenes on a standalone PC running Unity won't really have very impressive speeds for newbies. It won't deliver the 'oh my god' response you get from multiple GPUs. I've been experimenting with this and my single GPU is a GTX1080ti. That's a lot more than the average Unity user will bring to bear, especially at the beginning. A new Unity user will try it out and say, 'meh...its cool but doesn't seem that fast on my 1060.' They'll move on or stay with existing workflows. But (if unrestricted) their friend might respond, 'yeah but you can buy 3 additional 780ti's on Ebay and crank the speed up by a factor of 4.' Suddenly the speed will be so compelling, that maybe I'll even toss my dedicated 3d software and go with a Unity-based workflow. Especially now that Unity has Timeline. They might just go down that route, knowing the pipeline is wide open to them locally. But with 1 GPU its a complex mix of considerations (licenses, GPU's workflow). They might say instead, 'nah, I'll just stick with Modo, or 3dsmax for rendering, and get a new 12 core Ryzen if needed for those renders.' Better to explain to them that not only is Unity/Octane great in terms of quality, but its stunning in terms of speed. They can add GPU's locally, and if they ever get really serious...they subscribe to your advanced unlimited net rendering service. Octane VR/Unity is still a great thing, but I suspect that pulling the free GPU limit would accelerate building the largest possible user base for ORBX.
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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby joel.dittrich » Mon Aug 14, 2017 3:32 pm

joel.dittrich Mon Aug 14, 2017 3:32 pm
"We'll add a 30 day OVR license for up to 100 permanent users..."

Can I try?
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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby bepeg4d » Tue Aug 15, 2017 10:56 am

bepeg4d Tue Aug 15, 2017 10:56 am
Hi joel.dittrich,
the test license was needed only in the first period, now the integration had been released, please follow the instructions in https://unity.otoy.com/
Happy GPU Rendering
ciao beppe
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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby oliverroberts » Sat Aug 19, 2017 5:21 pm

oliverroberts Sat Aug 19, 2017 5:21 pm
"We'll add a 30 day OVR license for up to 100 permanent users..."

Is this offer still available? Please let me know.

Thanks!

Oliver
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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby bepeg4d » Sun Aug 20, 2017 7:28 am

bepeg4d Sun Aug 20, 2017 7:28 am
Hi Oliver,
please, read the post just above your.
ciao beppe
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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby oliverroberts » Sun Aug 20, 2017 7:49 am

oliverroberts Sun Aug 20, 2017 7:49 am
Great thanks for the reply Beppe! Much appreciated.

Unity + Octane, wow a dream come true : )
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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby dox » Sun Sep 03, 2017 10:12 pm

dox Sun Sep 03, 2017 10:12 pm
I really often use octane to bake light into textures in 3ds max using octane, but then I have to export everything into Unity3d. Are you going to implement LightMap or any other solution which will allow to bake lighting into textures inside Unity3D? Thanks
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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby Dmonty » Thu Sep 07, 2017 1:50 pm

Dmonty Thu Sep 07, 2017 1:50 pm
I'm using Unity Unity 2017.1.1f1 but I cannot install. it keeps saying "No compatible unity version is installed." I cannot find f3 or f3. can someone direct me to it? Thank you.
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Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Postby Xhed » Fri Sep 08, 2017 8:30 am

Xhed Fri Sep 08, 2017 8:30 am
We're working on fixing the installer to not be as picky about which Unity versions it can and cannot find.
- Rick
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