Octane for Unity - Installation Guide (rev. July 31st, 2017)

Forums: Octane for Unity - Installation Guide (rev. July 31st, 2017)
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby Goldorak » Mon Jul 10, 2017 4:02 pm

Goldorak Mon Jul 10, 2017 4:02 pm
Yes. Win will hook you up!
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby EFS » Mon Jul 10, 2017 4:05 pm

EFS Mon Jul 10, 2017 4:05 pm
Goldorak wrote:Yes. Win will hook you up!


Thanks so much. I've been eagerly awaiting this for what feels like forever now ;). How will I know when I have access?
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby diegomazala » Mon Jul 10, 2017 5:19 pm

diegomazala Mon Jul 10, 2017 5:19 pm
Where/How do I get a free/trial license? Is it possible?
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby adamnerva » Mon Jul 10, 2017 7:00 pm

adamnerva Mon Jul 10, 2017 7:00 pm
@Goldorak, can I please get access as well? I have standalone, Modo, and Blender licenses.
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby Goldorak » Mon Jul 10, 2017 7:11 pm

Goldorak Mon Jul 10, 2017 7:11 pm
Yes
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby adamnerva » Mon Jul 10, 2017 9:48 pm

adamnerva Mon Jul 10, 2017 9:48 pm
Picked up an octaneVR + houdini indie sub.

Stability is pretty good.

Your PBR standard material conversion is not right. It looks like your gloss map (from the metallic alpha channel) is inverted.

Your physical sky + HDRI doesn't work like I am used to, it is blown out.
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby adamnerva » Tue Jul 11, 2017 12:22 am

adamnerva Tue Jul 11, 2017 12:22 am
Octane_no_gloss_maps.JPG
No gloss maps in Octane for Unity


Actually, the gloss maps aren't working at all. Here's a checker texture in the metalness alpha channel to illustrate.
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby win » Tue Jul 11, 2017 5:13 am

win Tue Jul 11, 2017 5:13 am
For Rebilismo, EFT and Limeforce, an OctaneVR license is now assigned to your respective Octane user accounts, and you should be able to start your Unity testing. Look forward to your feedback.

For other Octane users needing an OctaneVR license for Unity testing, please email the Help Desk - [email protected] - and please include your username.

Kind regards, Win
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby ChrisHekman » Tue Jul 11, 2017 12:12 pm

ChrisHekman Tue Jul 11, 2017 12:12 pm
elecman wrote:I just installed Octane for Unity but so far only limited success. Using Unity 2017.1.0f2. and a native Unity scene (not orbx).

The first install went fine, but I got a nullreference exception a few times per second in the Unity console. Then I uninstalled Octane for Unity (via the Unity menu, not the exe) and installed again. After going to Unity->Octane->Install again, I got this error with the installation failed (no menu items but install available):

Feedback:
-Fix the error I get with my scene. PM me for the source.
-Fix the ability to drag and drop an orbx scene in the Hierarchy and Scene window.
-Display the render result in the Game window instead of a separate render preview window.
-The manual states Unity mappings: Render target, but there is no such thing as render target. What you mean is Hierarchy->PBR Render Target (game object)->Inspector->PBR Render Target Component->Camera->Select camera.
-Don't force to download the same thing over and over.
-Right clicking on the Hierarchy "Create PBR render target" should have the name Octane in it and it doesn't work if Octane is not loaded yet.
-Closing Unity when Octane is loaded, crashes Unity.



On your feedback.
-Fix the error I get with my scene. PM me for the source.
Thank you for sending us the test scene, we resolved the issue and will add it to the next release.

-Fix the ability to drag and drop an orbx scene in the Hierarchy and Scene window.
We have disabled drag and drop when octane is not loaded. i'll take a look if we can turn this back on.

-Don't force to download the same thing over and over.
We changed the installer and it should now no longer re-download packages you already have. You will need to re-download the installer exe from the top of this page to get the effect.

-Closing Unity when Octane is loaded, crashes Unity.
Issue should be resolved, and should be part of the next release.

-Display the render result in the Game window instead of a separate render preview window.
We have some internal ideas about this. But for now we are using the PBR Viewport as a separate viewport.

-Right clicking on the Hierarchy "Create PBR render target" should have the name Octane in it and it doesn't work if Octane is not loaded yet.
Unity does not allow the user to disable the items in the right-click dropdown menu. (It is disabled in the top-bar menu).
I will have a look if it is possible to create an empty uninitialized rendertarget component when Octane is not loaded.
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Re: Octane for Unity - Installation Guide and FAQ (UPDATED)

Postby Trackerless » Tue Jul 11, 2017 12:47 pm

Trackerless Tue Jul 11, 2017 12:47 pm
Hi,
I would really like to test out octane in Unity
Is it possible to get added to the testing please...
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