Features
- Upgrade now allows for sideloading
- Default RenderTarget settings
- Custom resolution presets
- Mesh renderers now show errors when they have materials Octane does not support
- Rendertarget now is automatically set to editor mode
- Added orthographic support for unity/octane cameras
- Sun size now gets updated from the procedural unity shader.
- Removed ORBX exporting from T1.
- Removed unnecessary debug logs.
- Optimization.
- Added download prompt on the octane installer.
- Show network rendering interface for T0 & T3.
- Added support for Unity 2017.1.0b9 & 2017.1.0b10.
- Fixed light bug.
- Fixed bug where materials and Render Targets were not opened anymore.
- Fixed boolean pin issue where nodes were set to null.
- Fixed issue with rotating active rendertarget in Octane GUI.
- Fixed mesh switching bug.
- Fixed light removing bug.
- Fixed graph removal bug.
- Fixed exit crash bug.
- Increased fuzzy compare epsilon on RT cameras to stop it from resetting to Render Target mode.
- Fixed issue with albedo and metal shader. Color was not being applied, resulting in a white result.
- Removed texture inversion on specular materials. The texture inversion made green speculars purple and vice versa.
- Fixed timeline bug.
- Fixed issue with renderpasses.
- Fixed download text issues.
- Network rendering fixed.