A public forum for discussing and asking questions about the Octane for Unity Alpha

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Postby Xhed » Fri Jun 23, 2017 8:24 am

Xhed Fri Jun 23, 2017 8:24 am
Relevant changes since

  • Upgrade now allows for sideloading
  • Default RenderTarget settings
  • Custom resolution presets
  • Mesh renderers now show errors when they have materials Octane does not support
  • Rendertarget now is automatically set to editor mode
  • Added orthographic support for unity/octane cameras
  • Sun size now gets updated from the procedural unity shader.
  • Removed ORBX exporting from T1.
  • Removed unnecessary debug logs.
  • Optimization.
  • Added download prompt on the octane installer.
  • Show network rendering interface for T0 & T3.
  • Added support for Unity 2017.1.0b9 & 2017.1.0b10.
  • Fixed light bug.
  • Fixed bug where materials and Render Targets were not opened anymore.
  • Fixed boolean pin issue where nodes were set to null.
  • Fixed issue with rotating active rendertarget in Octane GUI.
  • Fixed mesh switching bug.
  • Fixed light removing bug.
  • Fixed graph removal bug.
  • Fixed exit crash bug.
  • Increased fuzzy compare epsilon on RT cameras to stop it from resetting to Render Target mode.
  • Fixed issue with albedo and metal shader. Color was not being applied, resulting in a white result.
  • Removed texture inversion on specular materials. The texture inversion made green speculars purple and vice versa.
  • Fixed timeline bug.
  • Fixed issue with renderpasses.
  • Fixed download text issues.
  • Network rendering fixed.
- Rick
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