Unity Universal Render Pipeline (URP) with Octance

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Unity Universal Render Pipeline (URP) with Octance

Postby vrinsight » Thu Oct 07, 2021 6:06 pm

vrinsight Thu Oct 07, 2021 6:06 pm
Good evening,

I would like to use Octane with the URP. It works, but not perfectly. I am not a pro user, so it's difficult for me, scretching the surface is the only thing I can fo. The materials I have in my project don't look very good, so I assume the shader is not perfectly suiting for the octane renderer, right?

Is there something coming up, or is there anything I can do?

Thanks for the advice and my regards
vrinsight
 
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Re: Unity Universal Render Pipeline (URP) with Octance

Postby ChrisHekman » Mon Oct 18, 2021 12:27 pm

ChrisHekman Mon Oct 18, 2021 12:27 pm
Which material are you using?
We fully support the base materials
Code: Select all
standard
and
Code: Select all
standard (specular setup)

Other materials are attempted to be converted asif they were standard materials.

We are looking into supporting the newer HDRP materials.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
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