Octane rendering at runtime

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Octane rendering at runtime

Postby amigueloferreiracvedia » Thu Oct 19, 2017 2:34 pm

amigueloferreiracvedia Thu Oct 19, 2017 2:34 pm
Hi,

Are you planning on adding support for rendering with octane at runtime (inside the final binary)?

Best,
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Re: Octane rendering at runtime

Postby Goldorak » Thu Oct 19, 2017 8:55 pm

Goldorak Thu Oct 19, 2017 8:55 pm
Yes, this is on our radar for Version 4, where we can leverage Brigade's scene graph and dynamic speed to make this useful for real time content outside of Editor. Implementing this may require new Octane APIs that are not in V3, which is why it's not happening even ahead of V4 work. Right now Octane 3 is for DCC authoring integration, so potential V4 runtime playback needs another API and deployment system that still needs to be developed further.
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Re: Octane rendering at runtime

Postby dahuilang20202020 » Fri Sep 07, 2018 7:53 am

dahuilang20202020 Fri Sep 07, 2018 7:53 am
Goldorak wrote:Yes, this is on our radar for Version 4, where we can leverage Brigade's scene graph and dynamic speed to make this useful for real time content outside of Editor. Implementing this may require new Octane APIs that are not in V3, which is why it's not happening even ahead of V4 work. Right now Octane 3 is for DCC authoring integration, so potential V4 runtime playback needs another API and deployment system that still needs to be developed further.


does it support runtime now ?
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Re: Octane rendering at runtime

Postby ChrisHekman » Mon Sep 10, 2018 12:47 pm

ChrisHekman Mon Sep 10, 2018 12:47 pm
At the moment, we support playmode within the editor.
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