Texture animation does not work

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Texture animation does not work

Postby Olivier31 » Sun Dec 17, 2017 5:04 pm

Olivier31 Sun Dec 17, 2017 5:04 pm
Hello,

I would like to animate a texture to make the bandwidth, I put two image sequence in "Assign new texture animation" as I show below the picture.

The problem is that the animation does not work when I make my recording in the "Recorder" mode of Octane. I have the impression that the image remains static.

I would like to know how to unlock this problem please, thank you.

Image
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Re: Texture animation does not work

Postby Xhed » Mon Dec 18, 2017 10:53 am

Xhed Mon Dec 18, 2017 10:53 am
The recorder currently doesn't update the time in Octane, only in Unity. This is probably the source of your issues. You would have to do the texture animation in Unity for it to work properly.
- Rick
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Re: Texture animation does not work

Postby Olivier31 » Mon Dec 18, 2017 2:02 pm

Olivier31 Mon Dec 18, 2017 2:02 pm
Yes, but Octane render does not display the opacity of the texture with an alpha channel in standard Unity material.
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Re: Texture animation does not work

Postby Olivier31 » Mon Dec 18, 2017 5:37 pm

Olivier31 Mon Dec 18, 2017 5:37 pm
In fact it's good, I do not know why but unity did not take the alpha channel of my PSD file
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