EXR render passes from Unity into After Effects?

Forums: EXR render passes from Unity into After Effects?
A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: Xhed

EXR render passes from Unity into After Effects?

Postby alecmaassen » Fri Dec 01, 2017 12:32 am

alecmaassen Fri Dec 01, 2017 12:32 am
Hi,

So I'm coming from the Cinema 4D plugin and helping a colleague on a project where we are rendering EXR sequences out of Unity for a small animation. We've figured out how to render the 'raw' beauty pass, but I cannot figure out how to include all my render passes in the EXR.

Normally my workflow is rendering out tonemapped EXR's out of C4D and then bringing into After Effects and use the Extractor tool to extract the Beauty pass, z depth, diffuse, etc. However I cannot figure out how to do this in AE when the EXR comes from Unity? All I get is the beauty pass, even if the render passes are checked and the EXR is set to tonemapped?
alecmaassen
Licensed Customer
Licensed Customer
 
Posts: 41
Joined: Wed Jun 04, 2014 5:29 pm

Re: EXR render passes from Unity into After Effects?

Postby alecmaassen » Tue Dec 05, 2017 12:59 am

alecmaassen Tue Dec 05, 2017 12:59 am
bump
alecmaassen
Licensed Customer
Licensed Customer
 
Posts: 41
Joined: Wed Jun 04, 2014 5:29 pm

Re: EXR render passes from Unity into After Effects?

Postby likeshesaid » Wed Dec 06, 2017 5:31 pm

likeshesaid Wed Dec 06, 2017 5:31 pm
Hi Alec!

This is Nicole (Ruggiero lol -- small world). I haven't done this in Unity but have you tried to set your kernels from pathtracing/direct lighting/etc to infochannels -- then choose zdepth under type (or whatever other info channel you need)? It should directly just render those infochannels instead of the beauty pass I believe if it functions similarly to c4d.
likeshesaid
Licensed Customer
Licensed Customer
 
Posts: 7
Joined: Sun Sep 11, 2016 11:22 pm

Re: EXR render passes from Unity into After Effects?

Postby alecmaassen » Wed Dec 06, 2017 10:06 pm

alecmaassen Wed Dec 06, 2017 10:06 pm
haha HEY!!! So I get what your saying, and we've been able to render discrete depth passes out of Unity just fine as PNGs, which will work for our project. But we are curious about the EXR file type in general because that's what I have always used in C4D. I've followed the same steps and settings from C4D, which should work, but I think Unity might actually have a bug for its EXR exporter. :(((
alecmaassen
Licensed Customer
Licensed Customer
 
Posts: 41
Joined: Wed Jun 04, 2014 5:29 pm

Re: EXR render passes from Unity into After Effects?

Postby Xhed » Fri Dec 08, 2017 11:34 am

Xhed Fri Dec 08, 2017 11:34 am
Render passes export in EXR indeed looks to be broken. Thanks for the report, we will look into it.
- Rick
User avatar
Xhed
OctaneRender Team
OctaneRender Team
 
Posts: 116
Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

Return to Octane for Unity


Who is online

Users browsing this forum: No registered users and 3 guests

Mon Dec 18, 2017 10:15 pm [ UTC ]