Texture baking for Unity

Forums: Texture baking for Unity
A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

Texture baking for Unity

Postby mytherapy » Thu Aug 17, 2017 3:45 pm

mytherapy Thu Aug 17, 2017 3:45 pm
Hello, I've been looking for further info on rendering to texture in Unity using Octane. I thought I could use Octane in place of the existing lightmapper but I can't find very much info on how I would do this. Octane doesn't seem show up in Unity's "lighting" menu and the only hint in the PBR Rendertarget I created is the "Render to Texture" slot. I've set my camera to "Baking Camera" and I can see my lightmaps baking in that slot, but I don't know how to apply that "Render to Texture" texture to my scene. Are there any videos or tutorials on this?
mytherapy
Licensed Customer
Licensed Customer
 
Posts: 16
Joined: Mon Jun 26, 2017 1:52 pm

Re: Texture baking for Unity

Postby Xhed » Thu Aug 17, 2017 3:51 pm

Xhed Thu Aug 17, 2017 3:51 pm
There aren't any tutorials yet, we're still working in adding baking properly to the project.
- Rick
User avatar
Xhed
OctaneRender Team
OctaneRender Team
 
Posts: 239
Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

Re: Texture baking for Unity

Postby mytherapy » Thu Aug 17, 2017 4:01 pm

mytherapy Thu Aug 17, 2017 4:01 pm
Ok, thanks for the quick reply.

Is it possible to bake in 3ds Max using render to texture? Are there any tutorials/videos on that?
mytherapy
Licensed Customer
Licensed Customer
 
Posts: 16
Joined: Mon Jun 26, 2017 1:52 pm

Re: Texture baking for Unity

Postby mojave » Thu Aug 17, 2017 9:00 pm

mojave Thu Aug 17, 2017 9:00 pm
mytherapy wrote:Ok, thanks for the quick reply.

Is it possible to bake in 3ds Max using render to texture? Are there any tutorials/videos on that?


Yes this is possible in 3dsMax, here from the docs:

https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... Baking.htm
User avatar
mojave
OctaneRender Team
OctaneRender Team
 
Posts: 1259
Joined: Sun Feb 08, 2015 10:35 pm

Re: Texture baking for Unity

Postby paride4331 » Fri Aug 18, 2017 7:15 am

paride4331 Fri Aug 18, 2017 7:15 am
mojave wrote:
mytherapy wrote:Ok, thanks for the quick reply.

Is it possible to bake in 3ds Max using render to texture? Are there any tutorials/videos on that?


Yes this is possible in 3dsMax, here from the docs:

https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... Baking.htm


Hi mytherapy,
If you are using material converter (Render Setup > tools > open Octane global preferences ), you can use automatic bake texture tool
and find the baked textures in the assigned folders.
Regards
Paride
Attachments
bake.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: Texture baking for Unity

Postby mytherapy » Tue Sep 05, 2017 11:06 am

mytherapy Tue Sep 05, 2017 11:06 am
Hello, thanks for the responses -

If you are using material converter (Render Setup > tools > open Octane global preferences), you can use automatic bake texture tool
and find the baked textures in the assigned folders.


Paride4331 - are you talking about this as part of the rendering workflow in 3ds max?

Has there been any news on baking lightmaps directly in Unity using Octane, and does the PBR RenderTarget "baking camera" integrate with Unity lightbaking at all?
mytherapy
Licensed Customer
Licensed Customer
 
Posts: 16
Joined: Mon Jun 26, 2017 1:52 pm

Return to Octane for Unity


Who is online

Users browsing this forum: No registered users and 20 guests

Thu Apr 25, 2024 1:15 pm [ UTC ]