backplate rig tutorial

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backplate rig tutorial

Postby calus » Sun Feb 25, 2018 7:50 pm

calus Sun Feb 25, 2018 7:50 pm
In the attached scene you'll find one simple object called "backplateEnv" displayed as a purple box in the viewport, it is rigged to override the environment in the render with a background image.
This acts like a Maya Image plane linked to persp, but doesn't cast or receive scene lighting/shadowing (unlike the unusable image plane implementation in the Octane plugin).
backplateRig.zip
(142.82 KiB) Downloaded 358 times

maya_2018-02-25_20-17-44.png

To use it you can just import the scene in your scene and change the path of the image in the backplateImage node.
maya_2018-02-25_20-48-39.png

To disable it just hide the backplateEnv object.
To change the linked camera just change the name in the "camera" attribute of backplateEnv:
maya_2018-02-25_16-50-44.png
maya_2018-02-25_16-50-44.png (7.57 KiB) Viewed 2640 times







Technically this is just a sunsky node set to kind=visible + attribute "backplate" enabled + texture projected trough the camera rigged with a complex expression (as the "camera mapped texture" feature is still broken) + the "backplate enable" is linked to visibility of the transform.
maya_2018-02-25_20-34-45.png
Pascal ANDRE
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Re: backplate rig tutorial

Postby rudigude » Sun Feb 25, 2018 9:54 pm

rudigude Sun Feb 25, 2018 9:54 pm
That's Fantastic! Thank you Calus! :D
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Re: backplate rig tutorial

Postby BK » Mon Feb 26, 2018 9:06 pm

BK Mon Feb 26, 2018 9:06 pm
Thank you Calus !! :D
Kind Regards

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