Question - can you adjust parameters (or even tint or color) the wetness as a layer itself, or does it act more like a binary on-off map for the skin.
TRRazor wrote:Since the RedSpec TGX Wet beta shaders are very complex in their setup, and due to the fact that we tailored them to look best with HDRi maps, there is sort of a steep learning curve with them.
Furthermore, we included the skin shader "inside" the wet shader - which is something we will be doing entirely differently with RedSpec TGX Wet for Genesis 3, since we're separating skin from wet shader with that.
Generally, try to avoid overpowered mesh lights and Octane Daylight, as these are usually too strong and give you that "oily" look you describe.
Give our RedSpec TGX Wet beta official HDRi maps a try, since these should give you a good starting point: http://trrazor.deviantart.com/art/RedSp ... -475383590
TRRazor wrote:Glad I could help with the lights - and thanks for the generous donation
When you say "getting the red out" do you mean hot pixels in your scene?
Or does it mean that the extremities of your character are glowing in a reddish tint?
The RED in the skin is when I use a very dark skin tone on a model,
TRRazor wrote:The ISO setting was removed from the OctanRender plug-ins not too long ago.
The only way to reduce light power and still have the scene being bright is to compensate with the Exposure setting in the Render Settings.
Using the Hotpixel Removal node was already a good start to reduce the fireflies. It really only happens due to overpowered lights in your scene though.The RED in the skin is when I use a very dark skin tone on a model,
That's because we tailored the skin shader to work with caucasian skin - you can easily fix this by increasing the "Scale" value in the "Medium" to a higher number - say 500-600 should do the trick for most dark skinned characters.
You would have to rotate the HDRi-map with the camera in order to achieve the effect in animation, that you're looking for.
You can do this by going into the environment tab of OctaneRender, then head to the Projection / Mesh Projection setting and in the drop-down box, set that to "Spherical Projection".
Now set the drop-down box below that to "3D Transformation"
This should give you new slider nodes to work with, and you want to look at the "Rotation Y" one for what you're looking for.
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