V4 Face material problem

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V4 Face material problem

Postby birdovous » Sun Jun 16, 2019 9:44 am

birdovous Sun Jun 16, 2019 9:44 am
OK, so I just did a multi-update (probably a bad idea):

DAZ Studio from 4.10 to 4.11
Octane Plugin from 4.1.1.43 to 4.4.0.44
And NVIDIA drivers from 417.71 to 430.86

Before the update everything worked just fine.

Now all seems to work fine, except for the face material of the RedSpec face material for the Victoria 4 character - which now looks like the image attached (PMC kernel used (not using any other)).

Not sure what causes it. However, it breaks all my saved scenes and face material presets based on this material.

If I use the V4 character that is using surfaces that are based on the material mixes from RedSpec G8 then all is fine.

Any clue what can be causing the problem?
Attachments
tgx_v4_oc44_daz411.png
tgx_v4_oc44_daz411.png (74.68 KiB) Viewed 236 times
Birdovous
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Re: V4 Face material problem

Postby g9comics » Tue Jul 09, 2019 3:54 pm

g9comics Tue Jul 09, 2019 3:54 pm
I have the very same problem with you, and I don't know what caused it, but at least I've found a way to "fix" it.
It seems there's a glitch on the material/nodegraph editor that causes the problems.
You can look at the "first material/material 1" node/section. And then see the "texture 2 / RGB image" section.
It's empty. So you just enter the specific texture there (usually the face texture). And then set the power to RGB and choose the white colour like usual.
I hope it can help you.
(or better you have found a better solution/fix) :)
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