NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Thu May 11, 2023 5:33 am

bepeg4d Thu May 11, 2023 5:33 am
Hi James,
you are welcome :)

About M2 MBP noise, I have a Mac Mini M2 Pro, so it is not comparable, but I have no issues with noise/temperature while rendering here... are you working with the power cable connected, or via battery?

ciao,
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby nibbler » Thu May 11, 2023 9:09 am

nibbler Thu May 11, 2023 9:09 am
About network nodes and incompatibilties/version issues and Realtime vs Offline Render:

1. PR 14 and 2021.1 ouput quality and transfering cross platform/versions:
The versions have massive different rendering quality outputs, even with exact same parameter settings. Our experience.
You cannot design a scene eg in Octane X PR14 /Intel Mac Pro and transfer the file to M1/M2 or PC 2021.1 without mayor, time intense adjustments.

2. Scene complexity: Mac vs PC/WIN.

Yes; Mac has an advantage: Using AMD w6800 (even non Apple but orignal AMD versions) which are deliverd with 32 GB Vram, or with M1 Max, we rendered high complex and dense Mesh/texture scenes - never possible by PCs with nvidia, due to 24 GB VRAM limit (yet).


3. Offline vs Realtime
On the other hand, Unreal 5.x handles even more complex scene in realtime via "Nanite", in "sufficient quality" on pc/nvidia.

4. Lost Support, Otoy:
Its a shame, that 2021.x does not support Intel Macs! Apple and Otoy disappointed again.


[b]CONCLUSION

My advice to PROFESSIONAL customers, as an Apple guy: go for PC, its the more future oriented flexible system, either regarding realtime render as well as offline render technology perspective. In one decade (!) Apple changed 3 times GPU support radically - from nvidia, to amd exclusevily, to now Apples own. Maybe, M1, M2, Mx will bring continuity. Happy PC/WIN users, who can run their 1080ti in combination with 4090 without any issues in the same period of time. While hassling with this forced technology trashing game (very sustainable apple), and even be confronted with no lasting IntelMac support by otoy (!) as Apple user, every PC production company just scaled up hard- and software seamingless. Concentrating on their main task: creative output.

We are running both platforms, loved Mac for creative workflow in the past. But sadly these times come to an end, espacially with apples proprietery dev-policies - even to 3rd party vendors, which contradicts 3d performance and creation.

PROSPECT
We will continue editing on Mac for a while. But production workhorse is PC. Especially for our growing realtime rendering activities.

Realtime is the future, in next few years tecnhology will be aviable to deliver realtime in current offline render qaulity.

If Brigade as integral part of octane wont show up in about a year (Otoy talked about it 10 years), then other allready established platforms (unreal/unity) will do the job very well. I think, Otoy is aware of it and sales will tell the truth by then.
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby james_conkle » Thu May 11, 2023 11:50 am

james_conkle Thu May 11, 2023 11:50 am
bepeg4d wrote:... are you working with the power cable connected, or via battery?

It was plugged in to power and cinema was the only app running - only path tracing w/ octane so the CPU wasn’t getting used much.

I tried switching the GPU Priority to low (from default unlimited) and it helped a lot with the noise but the trade off was speed which is okay as I never expected this to be super fast. Still an acceptable speed for such a small device.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby ELinder » Tue May 16, 2023 7:29 pm

ELinder Tue May 16, 2023 7:29 pm
Where can I find and download the current docs for the various Apple compatible versions of Octane X? The standalone docs still say it requires an Nvidia card. There's no mention at all of AMD gpu's, the Apple Store OctaneX, Apple silicone, or the new iPad version. Do these have there own docs somewhere, or at the very least an addendum?
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Is Render Node PR14 working?

Postby renatocanton » Fri May 19, 2023 9:43 am

renatocanton Fri May 19, 2023 9:43 am
I'm trying to use Render Node PR14 on a Macbook Pro with 2 GPUs (AMD Radeon Pro 5500M , RX 6900 XT via eGPU) as a slave.

On the other Mac (PR14) it seems to recognize the 2 GPUs in NetRender normally.

But when I try to render, I have this error:

Octane X Enterprise PR14 (10000308)

Launching net render node (10000308) with master 192.168.100.116:1025
Compute error 2097152:3287:
Compute error 2097152:3287 on device 1:
device 1: path tracing kernel failed
Compute error 2097152:3287:
Compute error 2097152:3287 on device 0:
device 0: path tracing kernel failed
detected that all GPUs of the render node have failed -> restarting render node

Stopped logging on 19.05.23 11:23:59


Could you help me with this?

thanks
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Re: Is Render Node PR14 working?

Postby bepeg4d » Fri May 26, 2023 6:34 am

bepeg4d Fri May 26, 2023 6:34 am
renatocanton wrote:I'm trying to use Render Node PR14 on a Macbook Pro with 2 GPUs (AMD Radeon Pro 5500M , RX 6900 XT via eGPU) as a slave.

On the other Mac (PR14) it seems to recognize the 2 GPUs in NetRender normally.

But when I try to render, I have this error:

Octane X Enterprise PR14 (10000308)

Launching net render node (10000308) with master 192.168.100.116:1025
Compute error 2097152:3287:
Compute error 2097152:3287 on device 1:
device 1: path tracing kernel failed
Compute error 2097152:3287:
Compute error 2097152:3287 on device 0:
device 0: path tracing kernel failed
detected that all GPUs of the render node have failed -> restarting render node

Stopped logging on 19.05.23 11:23:59


Could you help me with this?

thanks


Hi,
you need macOS Monterey 12.6 to be able to run OctaneX PR14.
What type of GPU do you have in the Render-Node mac?

Please write to help at otoy dot com asking for Beppe, so I can better investigate your Net Render issue.

ciao,
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby cjadams » Sun May 28, 2023 7:40 pm

cjadams Sun May 28, 2023 7:40 pm
What is the current status of cross platform render node setups? I still have an intel mac and a pc with RTX series cards… is network rendering enabled yet between the 2 sides yet?

If it does work.. and SDKs are finally synced… is there a setup guide or video for setup?

Also i am on an intel mac at the moment
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Mon May 29, 2023 7:09 am

bepeg4d Mon May 29, 2023 7:09 am
Hi,

full cross-platform Network rendering works only under CUDA for now, so you should need to have an old Mac with GTX Nvidia GPU inside, High Sierra, and OctaneRender 2020.2.5 max.

From 2021.1 SDK, Network Rendering works only with Windows and Linux nodes.
Intel Mac can Net render only with Intel Mac nodes.

But the devs have just published 2023.1 Alpha version:
viewtopic.php?f=33&t=81650

And full cross-platform Network rendering is going to come back with 2023.2 SDK:
viewtopic.php?f=33&t=81650&start=10#p424367

IMG_8646.jpeg


ciao,
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby SammyDH74 » Mon May 29, 2023 6:41 pm

SammyDH74 Mon May 29, 2023 6:41 pm
Hi -

All I want to do is make my GPU available for the network. So, if we have a new Ipad Pro with an M2 does this suffice to make the GPU available as a "node"? Please advise.

Thanks!
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby OctaRamen » Tue May 30, 2023 9:12 am

OctaRamen Tue May 30, 2023 9:12 am
Hi Otoy team, is there any update with the denoiser in Octane Blender for Mac M chips?
Using the latest version, I accidentally did a test that was showing some sort of denoising but again accidentally I lost the settings, so I wonder if there is a workaround you could share, I am interested on it mostly because I am working with glass shaders.
Big thanks for your advice!
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