by nibbler » Thu May 11, 2023 9:09 am
nibbler
Thu May 11, 2023 9:09 am
About network nodes and incompatibilties/version issues and Realtime vs Offline Render:
1. PR 14 and 2021.1 ouput quality and transfering cross platform/versions:
The versions have massive different rendering quality outputs, even with exact same parameter settings. Our experience.
You cannot design a scene eg in Octane X PR14 /Intel Mac Pro and transfer the file to M1/M2 or PC 2021.1 without mayor, time intense adjustments.
2. Scene complexity: Mac vs PC/WIN.
Yes; Mac has an advantage: Using AMD w6800 (even non Apple but orignal AMD versions) which are deliverd with 32 GB Vram, or with M1 Max, we rendered high complex and dense Mesh/texture scenes - never possible by PCs with nvidia, due to 24 GB VRAM limit (yet).
3. Offline vs Realtime
On the other hand, Unreal 5.x handles even more complex scene in realtime via "Nanite", in "sufficient quality" on pc/nvidia.
4. Lost Support, Otoy:
Its a shame, that 2021.x does not support Intel Macs! Apple and Otoy disappointed again.
[b]CONCLUSION
My advice to PROFESSIONAL customers, as an Apple guy: go for PC, its the more future oriented flexible system, either regarding realtime render as well as offline render technology perspective. In one decade (!) Apple changed 3 times GPU support radically - from nvidia, to amd exclusevily, to now Apples own. Maybe, M1, M2, Mx will bring continuity. Happy PC/WIN users, who can run their 1080ti in combination with 4090 without any issues in the same period of time. While hassling with this forced technology trashing game (very sustainable apple), and even be confronted with no lasting IntelMac support by otoy (!) as Apple user, every PC production company just scaled up hard- and software seamingless. Concentrating on their main task: creative output.
We are running both platforms, loved Mac for creative workflow in the past. But sadly these times come to an end, espacially with apples proprietery dev-policies - even to 3rd party vendors, which contradicts 3d performance and creation.
PROSPECT
We will continue editing on Mac for a while. But production workhorse is PC. Especially for our growing realtime rendering activities.
Realtime is the future, in next few years tecnhology will be aviable to deliver realtime in current offline render qaulity.
If Brigade as integral part of octane wont show up in about a year (Otoy talked about it 10 years), then other allready established platforms (unreal/unity) will do the job very well. I think, Otoy is aware of it and sales will tell the truth by then.
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win