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Pixel filtering

Posted: Sun Jun 26, 2022 5:28 am
by kabakZ
Hi, it would be cool if we could get some advanced pixel filtering algorithms like Mitchel. The lack of filtering forces you to always render with a pixel size of 1.0 and deal with jagged edges, anti-aliasing and crisp fireflies. The standard Gaussian blur doesn't look great on the final render.

Re: Pixel filtering

Posted: Fri Jun 02, 2023 7:05 am
by Andreas_Resch
In one of my recent render tests I also saw that some textures were a lot more blurry in Octane than in the same rendering done in Cycles. Even when setting the Octane pixel filter to 1, the textures were quite a bit more blurry in Octane. In product shots where you have small text on labels, this can make a difference sometimes.

Here's a comparison between Cycles and Octane. Pixel filter for Octane was at 1.05.
Sharpness_01.jpg

Re: Pixel filtering

Posted: Fri Jun 02, 2023 11:59 am
by Andreas_Resch
Is there an OSL version that works with Blender as well? Those seem to be C4D files.

Re: Pixel filtering

Posted: Fri Jun 02, 2023 12:29 pm
by Andreas_Resch
Cool. So which version of those in the previous linked thread should I use in Blender? Will a C4LIB file work somehow? The shader in the embedded code window throws an error.