Independently manipulate different objects of a proxy

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Independently manipulate different objects of a proxy

Postby pegot » Sat Mar 28, 2020 10:17 pm

pegot Sat Mar 28, 2020 10:17 pm
Currently, the translation tools only operate on all meshes of a proxy together. I am wondering if it would be possible to use the new proxy translation tools to independently manipulate different parts of an ORBX scene – maybe using the object’s layer ID or material?
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Re: Independently manipulate different objects of a proxy

Postby linograndiotoy » Mon Mar 30, 2020 10:11 am

linograndiotoy Mon Mar 30, 2020 10:11 am
pegot wrote:Currently, the translation tools only operate on all meshes of a proxy together. I am wondering if it would be possible to use the new proxy translation tools to independently manipulate different parts of an ORBX scene – maybe using the object’s layer ID or material?


That's not possible at the moment. An ORBX should be considered as a Proxy you can transform as a whole. If you need to transform/change its parts you need to operate on the original scene used to generate the ORBX itself.
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