grimm wrote:Yes, this would be awesome.
Also it would be nice if the VDB was scaled to fit inside the domain. Now the VDB can come in many times larger than the domain and you have to scale it down a lot.
When you import a VDB there's no "domain" concept. You're just using the item transformation to control size, position and rotation.
VDBs can have different size/scale according to the software used to generated them. If you generated the VDB for Blender you'll get the same exact scale and rotation.
What we need is a way to visualize the VDB in OpenGL.