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Edge Feathering on volumes (like C4D)

PostPosted: Mon Apr 29, 2019 9:41 am
by Whispermode
C4D has a feature that allows you to feather the edge of a volume.

Can this be implemented in Blender?

An example of how good this looks, and how much difference such functionality would make to the usability of volumes in Blender, can be found here (by station02):