Randomize Volume with a texture

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Randomize Volume with a texture

Postby nvision » Tue Sep 04, 2018 8:32 pm

nvision Tue Sep 04, 2018 8:32 pm
It would be awesome to have a possibility to control Volume's density by some procedural texture, something like a funcionality available in Cinema4D, as presented in this video:
https://youtu.be/X9Z2xhIKh-M?t=2667

It's also achievable in Cycles, is such feature possible to implement in Octane for Blender?
OS: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
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Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
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Re: Randomize Volume with a texture

Postby coilbook » Tue Sep 04, 2018 11:34 pm

coilbook Tue Sep 04, 2018 11:34 pm
+1
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Re: Randomize Volume with a texture

Postby pegot » Thu Sep 06, 2018 11:11 pm

pegot Thu Sep 06, 2018 11:11 pm
+1
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Re: Randomize Volume with a texture

Postby nvision » Fri Sep 07, 2018 1:54 pm

nvision Fri Sep 07, 2018 1:54 pm
It seems like this option is not possible in the Standalone version as well, while in Cinema 4D these are procedurally generated voxels. So I guess this request should be moved into General Discussion forum, or I should make a separate request to Blender developers for voxel generating functionality.
OS: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
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