Implement settings for ViewPort Shading

Forums: Implement settings for ViewPort Shading
Sub forum for feature requests etc

Implement settings for ViewPort Shading

Postby ChrisH » Sun Feb 10, 2019 3:49 pm

ChrisH Sun Feb 10, 2019 3:49 pm
It would be really nice, and useful, to be able to change the viewport colors (and alpha) of materials.

Being able to distinguish which material is used where is really useful, and could speed up the workflow (reducing confusion etc).
Right now we have to switch the render to Cycles, change the settings and then switch back to Octane, it gets rather annoying and slows down the workflow a lot.
I tend to have several similar materials (like outer glass and inner glass, etc) and having a fast way to see which is applied where reduces a lot of troubleshooting and not having to wait for the render to clear up before you see that's the wrong material.

Since the Viewport settings isn't directly connected to Cycles, I hope it's not too difficult to copy over/implements for the Octane material panel.

(Thanks to the devs for all their hard work!)
Attachments
ViewportColor.png
ViewportColor.png (15.01 KiB) Viewed 88 times
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 16GB RAM - GeForce GTX 1080 8GB
Blender user
User avatar
ChrisH
Licensed Customer
Licensed Customer
 
Posts: 40
Joined: Sun Mar 06, 2011 12:13 am
Location: Lidköping, Sweden

Re: Implement settings for ViewPort Shading

Postby aufwind » Sun Feb 10, 2019 5:05 pm

aufwind Sun Feb 10, 2019 5:05 pm
Hi Chris,
I've asked for this a few years ago.
Since that feature was never integrated, I did make an integration of the Blender Internal Material Settings a while ago:

viewtopic.php?f=32&t=49600&p=245338&hilit=+viewport#p245338
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
aufwind
Licensed Customer
Licensed Customer
 
Posts: 117
Joined: Sun Mar 31, 2013 4:47 pm

Return to User Requests


Who is online

Users browsing this forum: No registered users and 1 guest

Wed Apr 24, 2019 8:09 am [ UTC ]