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[27.17] Octane Output Bug
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Posted:
Fri Aug 11, 2023 1:25 pm
by AlexeyAdamitsky
I can't make Octane work reliably for saving images now. AOVs are ignoring some settings and Octane is pretty much ignoring settings in the Octane Output.
![Image](https://i.imgur.com/PwGLFgg.png)
It creates bizzar file names.
![Image](https://i.imgur.com/2eYZlYN.png)
Re: [27.17] Octane Output Bug
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Posted:
Sat Aug 19, 2023 8:26 am
by linograndiotoy
Which version?
Re: [27.17] Octane Output Bug
![Post Post](./styles/Otoy_OctaneRender/imageset/icon_topic_latest.gif)
Posted:
Sat Aug 19, 2023 8:59 am
by AlexeyAdamitsky
linograndiotoy wrote:Which version?
27.17 Blender Octane Build
Re: [27.17] Octane Output Bug
![Post Post](./styles/Otoy_OctaneRender/imageset/icon_topic_latest.gif)
Posted:
Thu Aug 24, 2023 8:27 am
by linograndiotoy
Be sure to specify the needed strings, by the way (normally those are there by default).
Re: [27.17] Octane Output Bug
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Posted:
Thu Feb 15, 2024 2:05 am
by dmerziii
This is still a bug.
I'm using the string as suggested, but the frame #s are not saving, and each frame is overwriting the previous frame when rendering more than 1 frame.
Re: [27.17] Octane Output Bug
![Post Post](./styles/Otoy_OctaneRender/imageset/icon_topic_latest.gif)
Posted:
Thu Feb 15, 2024 2:11 am
by dmerziii
I did a little test with 4 Frames, I turned off the checkbox that says overwrite.
And now I do get 4 outputs, but the frame # is still missing, instead it keeps adding a zero for each new frame, and if I had a simple 150 frame animation that would get ridiculous (not to mention, useless).
Re: [27.17] Octane Output Bug
![Post Post](./styles/Otoy_OctaneRender/imageset/icon_topic_latest.gif)
Posted:
Thu Feb 22, 2024 7:53 am
by linograndiotoy
Which version?
Re: [27.17] Octane Output Bug
![Post Post](./styles/Otoy_OctaneRender/imageset/icon_topic_latest.gif)
Posted:
Tue Feb 27, 2024 1:03 am
by dmerziii
The title is 27.17 - I'm talking about that same version 27.17
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
It's the latest available for Octane 2022 - I'm not even going to try updating to 2023 - as that just seemed to introduce new bugs.
I've since reverted back to 27.16 because this output bug is detremental to any real production workflow.
Re: [27.17] Octane Output Bug
![Post Post](./styles/Otoy_OctaneRender/imageset/icon_topic_latest.gif)
Posted:
Tue Feb 27, 2024 10:58 am
by linograndiotoy
2023 is definitely very good indeed, especially the build we'll release tomorrow (which corrects Hue and Saturation valuies when a 2021 or 2022 scene is loaded).
Re: [27.17] Octane Output Bug
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Posted:
Thu Feb 29, 2024 4:04 pm
by dmerziii
Lino, I 100% appreciate the sentitment, and I do appreciate your responding to me, but you've got to understand though, as a production artist, working on critical work with deadlines that I cannot be a beta tester with my project files while new versions are fixing bugs for new features.
I am sticking with 2022 for now on this project because it's got all the features I need (and am familiar with on a long-run project) and it works for me 99% - with the exception of this output bug, which is unfortunately, quite a big bug.
Chasing new versions, and hoping the new fix coming 'tomorrow' doesn't create new problems is not going to cut it for serious client work, not to mention when I have to consider the other factors such as other artists I am collaborating with, I'm not working inside of a bubble.
That's why I love the idea of Blender's LTR versions, studios and production-level work know that even if the feature set is a few months/years behind, the bugs will still be fixed so we're not stuck with a broken version and can get work done consistently.
Once I am done with this large project, and can navigate new features, I will be updating to 2023.