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Wrong SSS and wrong interaction between shaders

PostPosted: Sun Sep 26, 2021 12:53 pm
by umbcel
Hello dear OTOY,
I have noticed a very important problem using my custom shader.
I have an object that is made up of different materials.
All materials use the same shader, let's call it "Shader A".
Editing a material composed of "Shader A" also affects the other "Shaders A" assigned to other parts of the same object.
The problem occur in every version of Octane for Blender from 23.xx to 24.xx.
I published a video on youtube to show you the problem.
https://youtu.be/hJhDc1pzfAI

Description of my system
- Operating System Windows 10 x64 21H1
- 2 x Asus GeForce 1080Ti Founder Edition
- RAM Capacity 32 GB
- Nvidia driver version 471.41
- OctaneRender for Blender from 23.xx to 24.xx