Broken Color Correct Tex Node

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Broken Color Correct Tex Node

Postby roentgen » Tue Jun 15, 2021 2:25 pm

roentgen Tue Jun 15, 2021 2:25 pm
There are 2 Color Correct Tex Nodes below, it looks like have same value on its node each other, but two will show incoherent results.
I don't understand this results, by the way do you have some document which describe detail on Color Correct Tex?
A document I have does not tell how 'Exposure', 'Mask' and 'Gain' work.

A. Win10
B. GTX 2080
C. 16GB
D.
E. 2020 2.3
F. 23.5
G. Blender 2.28
Attachments
result_b.jpg
result_a.jpg
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Re: Broken Color Correct Tex Node

Postby linograndiotoy » Mon Jun 21, 2021 9:10 am

linograndiotoy Mon Jun 21, 2021 9:10 am
Not sure about the Mask option(in Standalone as well is basically doing nothing, at least in the shading context), but about the other issue, could you please share the scene showing it?
I've added two Color Correction nodes here and they're acting exactly the same way.
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Re: Broken Color Correct Tex Node

Postby funk » Sat Jun 26, 2021 4:46 am

funk Sat Jun 26, 2021 4:46 am
For your information, "Mask" lets you blend betweeen the original input texture, and the color corrected version.

eg. plug a blue rgb color into the texture pin, set hue to 1.0, then use "mask" to blend between the blue and yellow (color corrected) texture.
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