Camera Data Node not working in OSX

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Camera Data Node not working in OSX

Postby Berube » Sat Mar 20, 2021 10:32 am

Berube Sat Mar 20, 2021 10:32 am
Hello everyone,

The Camera Data Node doesn't appear to be working as expected on the OSX side. When piping the "Octane Front Projection output" in an "Image Tex node's projection input, nothing changes.



A. MacOS BigSur 11.2.3
B. AMD Radeon Pro Vega II Duo 32 GB
C. 384 GB 2933 MHz DDR4
D. N/A
G. Octane PR8 Blender
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