[23.1] Mixing Scenes have other renderer goes crash

Forums: [23.1] Mixing Scenes have other renderer goes crash
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[23.1] Mixing Scenes have other renderer goes crash

Postby roentgen » Mon Mar 01, 2021 12:43 pm

roentgen Mon Mar 01, 2021 12:43 pm
I'd like to composite rendered layers which are produced by other renderer like as; a subject for Ocrane, a background(may be a shadow-catcher) for eevee.
but blender goes crash immediately as it's switching 'Shading'-screen after switching scene(=renderer) if a .blender has two or more scenes which use some different renderer.

1. Set scenes up by 'Duplicate Linked' for each other renderer: One use Eeeve/Cycle, Another one use Octane
2. First selecting to a scene for Octane by clicking scene list on top of object browser.
3. Now you're in a scene for Octane. Set a material of objects for octane. This object shall be shared by above two scenes.
4. Next switching to a scene for Eevee/cycle like as step-2
5. Switching 'Shading'-screen on top on 3D-viewport.
6. Crash

Attachment file is now on step-4.
Switching scene to 'Scene.001' and selecting 'Shading' room, then it will go crash for me.

Windows10 64bit
GF RTX2080TI (457.51)
16GB Memory
23.1
Attachments
shadowcomposite.blend
(1.06 MiB) Downloaded 103 times
roentgen
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Re: [23.1] Mixing Scenes have other renderer goes crash

Postby linograndiotoy » Mon Mar 01, 2021 3:17 pm

linograndiotoy Mon Mar 01, 2021 3:17 pm
I think you should download and replace your current version with the new one.
We fixed this issue and replaced the installer days ago.
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Re: [23.1] Mixing Scenes have other renderer goes crash

Postby roentgen » Wed Mar 03, 2021 2:10 pm

roentgen Wed Mar 03, 2021 2:10 pm
Thanks for your help,

That post: viewtopic.php?f=113&t=76934 is this?

I saw only same version but re-downloaded and installed it.
Then now I'm trying it but, seems that still goes crash.
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Re: [23.1] Mixing Scenes have other renderer goes crash

Postby linograndiotoy » Wed Mar 17, 2021 8:00 am

linograndiotoy Wed Mar 17, 2021 8:00 am
I'll check in the current build. Thanks!
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