[23.1] Mixing Scenes have other renderer goes crash
Posted: Mon Mar 01, 2021 12:43 pm
I'd like to composite rendered layers which are produced by other renderer like as; a subject for Ocrane, a background(may be a shadow-catcher) for eevee.
but blender goes crash immediately as it's switching 'Shading'-screen after switching scene(=renderer) if a .blender has two or more scenes which use some different renderer.
1. Set scenes up by 'Duplicate Linked' for each other renderer: One use Eeeve/Cycle, Another one use Octane
2. First selecting to a scene for Octane by clicking scene list on top of object browser.
3. Now you're in a scene for Octane. Set a material of objects for octane. This object shall be shared by above two scenes.
4. Next switching to a scene for Eevee/cycle like as step-2
5. Switching 'Shading'-screen on top on 3D-viewport.
6. Crash
Attachment file is now on step-4.
Switching scene to 'Scene.001' and selecting 'Shading' room, then it will go crash for me.
Windows10 64bit
GF RTX2080TI (457.51)
16GB Memory
23.1
but blender goes crash immediately as it's switching 'Shading'-screen after switching scene(=renderer) if a .blender has two or more scenes which use some different renderer.
1. Set scenes up by 'Duplicate Linked' for each other renderer: One use Eeeve/Cycle, Another one use Octane
2. First selecting to a scene for Octane by clicking scene list on top of object browser.
3. Now you're in a scene for Octane. Set a material of objects for octane. This object shall be shared by above two scenes.
4. Next switching to a scene for Eevee/cycle like as step-2
5. Switching 'Shading'-screen on top on 3D-viewport.
6. Crash
Attachment file is now on step-4.
Switching scene to 'Scene.001' and selecting 'Shading' room, then it will go crash for me.
Windows10 64bit
GF RTX2080TI (457.51)
16GB Memory
23.1