Issues with fbx importer when Octane is enabled

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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Issues with fbx importer when Octane is enabled

Postby Yichen_Dou » Sun Jun 14, 2020 4:08 am

Yichen_Dou Sun Jun 14, 2020 4:08 am
Blender_Octane_Edition_2020.1_21.8

When the engine is set to Octane, the FBX importer or maybe any other importer can sometimes throw error 'NoneType' object has no attribute 'image'

C:\Program Files\BlenderOctane\2.82\scripts\addons\io_scene_fbx\import_fbx.py

Probably caused by generating default material with textures during imports. I would appreciate if Otoy can delete the methods to create materials and textures, or add methods to import materials as Octane materials properly
OS:Windows 10 Pro, 64-bit
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz Quad
RAM: 32.00 GB
Graphic Card:NVIDIA GeForce GTX 1060 6GB
Yichen_Dou
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Re: Issues with fbx importer when Octane is enabled

Postby linograndiotoy » Tue Jun 16, 2020 8:44 am

linograndiotoy Tue Jun 16, 2020 8:44 am
We need to "rewrite" the Blender FBX importer so it can convert basic attributes and textures correctly into an Octane material.
My advice right now would be to impoprt FBX files in Cycles mode and then convert materials to Octane.
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Re: Issues with fbx importer when Octane is enabled

Postby linograndiotoy » Sat Jun 27, 2020 8:41 am

linograndiotoy Sat Jun 27, 2020 8:41 am
This should now work fine in the recently released build.
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