ViewLayers rendering produces wrong z-detph value

Forums: ViewLayers rendering produces wrong z-detph value
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ViewLayers rendering produces wrong z-detph value

Postby roentgen » Tue Apr 21, 2020 4:01 pm

roentgen Tue Apr 21, 2020 4:01 pm
broken_depth.png
screen shot


I put 3 cubes on its view layers for using blender's composite node.
But all 'OctZDepth' channels are corrupted has no consistency.

For more information, see attachments.

A. Windows10
B. NVIDIA RTX 2080 Ti
C: 8GB
D: 445.87
E: v20.7
F: v20.7
G: Blender 2.81 (unified version)
Attachments
illegal_zdepth.blend
reproduce
(663.04 KiB) Downloaded 124 times
roentgen
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Re: ViewLayers rendering produces wrong z-detph value

Postby roentgen » Tue Apr 21, 2020 5:28 pm

roentgen Tue Apr 21, 2020 5:28 pm
This is reproduced on 2020.1 RC5 (v21.5) for me
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Re: ViewLayers rendering produces wrong z-detph value

Postby linograndiotoy » Tue Apr 21, 2020 5:29 pm

linograndiotoy Tue Apr 21, 2020 5:29 pm
Thanks for reporting this!
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Re: ViewLayers rendering produces wrong z-detph value

Postby roentgen » Tue Apr 21, 2020 5:54 pm

roentgen Tue Apr 21, 2020 5:54 pm
I guess that buffer's background of second view layer and after do not be cleared/reset with correct value.
best,
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Re: ViewLayers rendering produces wrong z-detph value

Postby linograndiotoy » Sun May 03, 2020 12:28 pm

linograndiotoy Sun May 03, 2020 12:28 pm
This will be fixed in the next build (didn't make it into the first "stable" version).
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