The only way I can get FlipFluid Whitewater elements to animate in final render is by globally setting Mesh Type in Octane Server setting to either Movable or Reshapable. Individual Mesh settings for foam, spray and bubble do not work. Mesh type for the main fluid surface works fine but Whitewater parts will not animate unless that global setting is used. NOTE that using a global setting of Movable will animate Whitewater but not the main fluid itself. So really the only setting to get a complete FlipFluid animation to render correctly is to use a Global Reshapable setting.
Can this be looked into? For simple fluid scenes Global reshapable shouldn’t be an issue but if the scene is more complex with different types of animated and stationary meshes could it become problematic?