Page 1 of 1

[20.6] Triplanar Projection node doesn't work

PostPosted: Sat Dec 21, 2019 10:11 pm
by grimm
Hi,

I tried to use the Triplanar Projection node, but it doesn't work and also does not show any controls at all, like blend angle? Box projection does work, but I don't get the same amount of control over the projection. Thanks,

Jason

Re: [20.6] Triplanar Projection node doesn't work

PostPosted: Fri Jan 10, 2020 10:41 am
by DrawFun
Hello grimm,

Thanks for your post.
The Triplanar projection works in conjunction with a Triplanar Tex. And the settings like blend angle are in the Triplanar Tex as well. You can find it by search or under the Octane Procedural sub-menu.

Cheers,
DrawFun

Re: [20.6] Triplanar Projection node doesn't work

PostPosted: Sat Jan 11, 2020 5:39 pm
by grimm
Thanks Drawfun, I got it working. My only problem now is that I can't get it to work with displacement.

displacement-triplanar.png


I like that the Triplanar Tex node is very flexible, but it would be nice to have a single texture input pin that would just place the image on all 6 planes at once.

Jason

Re: [20.6] Triplanar Projection node doesn't work

PostPosted: Sat Jan 11, 2020 11:30 pm
by J.C
grimm wrote:... My only problem now is that I can't get it to work with displacement.
...
Jason


You need to use either Vertex displacement or use bake node to drive the Texture displacement.
Texture displacement only works with bitmap textures on UV'ed meshes or with baked textures.

Re: [20.6] Triplanar Projection node doesn't work

PostPosted: Sun Jan 12, 2020 1:34 am
by grimm
Thanks J.C., that worked. :)