20.3 - Image Tile Pattern recognition not correct

Forums: 20.3 - Image Tile Pattern recognition not correct
Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

20.3 - Image Tile Pattern recognition not correct

Postby ChrisH » Thu Nov 07, 2019 4:23 pm

ChrisH Thu Nov 07, 2019 4:23 pm
I'm playing with the Image Tile Tex, and finally figured out how it to use it in Blender, but it doesn't seem work correctly.

My files are named image_0001.png, image_0002.png etc up to image_0100.png.
I have set the pattern to "image_%i.png" via the Image data-block name, and Grid to 10x10, Start to 1 and Digits to 4
ImageTile.png


The result doesn't look right and if I go to the Node Graph and open the Image Tile settings it has assigned image_0001.png to [1,1] through [9,1], image_0002.png to [10,1] through [8,2] etc, up to image_0009.png.
Octane_ImageTileFail.png



If I use the same images and the same pattern in Standalone (or change it when viewing the Node Graph) it works fine.

And if I choose the image set that's named image_1001.png - image_1100.png (Setting start to 1001) it doesn't load any images at all (this works fine as well in SA).
(Looking at the, System, Console output, it just says "[...]Resolver. List start" "[...]Resolver. List End", in the above case it lists each file, up to image_0009.png, nine times).
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user

Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
User avatar
ChrisH
Licensed Customer
Licensed Customer
 
Posts: 103
Joined: Sun Mar 06, 2011 12:13 am
Location: Lidköping, Sweden

Re: 20.3 - Image Tile Pattern recognition not correct

Postby DrawFun » Wed Dec 04, 2019 6:01 am

DrawFun Wed Dec 04, 2019 6:01 am
Hello ChrisH,

Thanks for your report. I will get it fixed in the 20.7.

Cheers,
DrawFun
DrawFun
OctaneRender Team
OctaneRender Team
 
Posts: 350
Joined: Fri Aug 25, 2017 5:02 am

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 8 guests

Fri Apr 19, 2024 8:42 pm [ UTC ]