Thin Wall missing from Specular & Universal shaders

Forums: Thin Wall missing from Specular & Universal shaders
Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Thin Wall missing from Specular & Universal shaders

Postby pegot » Sun Aug 04, 2019 12:41 am

pegot Sun Aug 04, 2019 12:41 am
Octane Blender 2018.1.2 and 2019.1 RC3 are missing option for Thin Wall in both the Specular and Universal Material shaders (Thin Layer is available in the Specular Layer node though).
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
Licensed Customer
Licensed Customer
 
Posts: 921
Joined: Mon Nov 07, 2011 3:44 am

Re: Thin Wall missing from Specular & Universal shaders

Postby J.C » Sun Aug 04, 2019 1:05 pm

J.C Sun Aug 04, 2019 1:05 pm
pegot wrote:Octane Blender 2018.1.2 and 2019.1 RC3 are missing option for Thin Wall in both the Specular and Universal Material shaders (Thin Layer is available in the Specular Layer node though).


What's Thin Layer in 2018.1.2?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1712
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Re: Thin Wall missing from Specular & Universal shaders

Postby pegot » Sun Aug 04, 2019 2:25 pm

pegot Sun Aug 04, 2019 2:25 pm
J.C wrote:What's Thin Layer in 2018.1.2?

First off, I made one mistake: Thin Wall option to material shaders was only introduced starting with Octane 2019. You can read more about it here:

viewtopic.php?f=33&t=70971

Essentially, it treats geometry as “infinitesimally small” so specular material does not produce any refraction. This option helped me out tremendously on a cosmetic component that had a clear plastic outer hull around the main inner jar. It allowed the logo to show through more clearly and gave better definition to the very edges of the object (probably not a fully unbiased render but it worked for me!).

As for Thin Layer – that is the same thing as Thin Wall but for the Specular Layer node (for some reason they call that option by a different name on the layer node).
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
Licensed Customer
Licensed Customer
 
Posts: 921
Joined: Mon Nov 07, 2011 3:44 am

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 4 guests

Fri Mar 29, 2024 12:38 pm [ UTC ]