Unwanted Reflection Filter Pass exported to ORBX

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Unwanted Reflection Filter Pass exported to ORBX

Postby pegot » Sat Mar 16, 2019 1:50 pm

pegot Sat Mar 16, 2019 1:50 pm
Not really an issue as it doesn’t effect anything serious as far as I can tell. But devs might want to look into this.

Projects with Render Passes exported as ORBX carry over with the Reflection Filter Pass enabled even though it is not selected in the original Blender file.
This occurred on a heavy fluid sim project I was working on but I was able to re-create it using a simple cube. In both cases camera imager is active and denoising is enabled. See attached files.
Attachments
Unwanted-Layer-Pass-Exported.zip
(86.63 KiB) Downloaded 9 times
Windows 10
4.2Ghz i7 7700k / 64 GB
AsRock SuperCarrier
GTX 1080 ti SC Black (wc)
GTX 1080 ti SC2 Hybrid
GTX 780 6 GB
------
Hackintosh OS X 10.14.3 - NOT able to use with Octane :(
3.5 Ghz Intel i7-3770K / 32 GB
Gigabyte GA-Z77X-UP5
GTX 770 4 GB
pegot
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Re: Unwanted Reflection Filter Pass exported to ORBX

Postby linograndiotoy » Wed Apr 24, 2019 9:15 am

linograndiotoy Wed Apr 24, 2019 9:15 am
That should be fixed now in the upcoming new builds. Thanks for your report!
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