LocalDb can not assign materials to new octane materials

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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LocalDb can not assign materials to new octane materials

Postby eklein » Fri Dec 28, 2018 9:29 pm

eklein Fri Dec 28, 2018 9:29 pm
When the LocalDb is window is open the first time it can download a localdb material to the active octane material. This works the first time. Now select a new object with a new octane material. Make a new download from the localdb and still goes to previous selected material, not the current selected material.

The only way to download localdb materials to new octane material after the first time is to close the localdb window and reopen it for every new octane material.

I have tested with 4.01.1 - 16.3.1 and 2018.1 - 17.0. Under Windows and Nvidia rtx2070 with the latest driver.
eklein
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Re: LocalDb can not assign materials to new octane materials

Postby DrawFun » Fri Jan 11, 2019 9:34 am

DrawFun Fri Jan 11, 2019 9:34 am
Hi eklein,

Thanks for your report. Issue reproduced and we are going to provide more flexible livedb workflow soon.

Cheers,
DrawFun
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Re: LocalDb can not assign materials to new octane materials

Postby eklein » Sat Feb 02, 2019 3:05 pm

eklein Sat Feb 02, 2019 3:05 pm
Hi DrawFun,

Any news when the LocalDb workflow will be updated. As it is now every time I have a new material that I select from a object on the viewport I have to close and reopen the LocalDB windows to download a LocalDB material to this new material I have selected.
eklein
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Re: LocalDb can not assign materials to new octane materials

Postby DrawFun » Wed Feb 13, 2019 9:33 am

DrawFun Wed Feb 13, 2019 9:33 am
Change the target node tree when fetching livedb will be available in 17.4.
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