Mix texture values not working in 16.3.1

Forums: Mix texture values not working in 16.3.1
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Re: Mix texture values not working in 16.3.1

Postby J.C » Thu Jan 10, 2019 3:14 pm

J.C Thu Jan 10, 2019 3:14 pm
Hi DrawFun,

Could you build OSX version too?
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Re: Mix texture values not working in 16.3.1

Postby DrawFun » Fri Jan 11, 2019 12:14 am

DrawFun Fri Jan 11, 2019 12:14 am
J.C wrote:Hi DrawFun,

Could you build OSX version too?


Sure! Regular/Studio for all platforms are built in 17.1
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Re: Mix texture values not working in 16.3.1

Postby J.C » Mon Jan 14, 2019 2:53 pm

J.C Mon Jan 14, 2019 2:53 pm
Hi DrawFun,

The issues with Mix texture and Mix material are resolved in 17.1
Thank you for that.

There is still issue with Multiple tex which turns out has been for a long time. Both value sliders are doing nothing. eg if you plug a red colour to first input and lower the value in second one the output colour does not get darker.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Mix texture values not working in 16.3.1

Postby DrawFun » Tue Jan 15, 2019 1:06 pm

DrawFun Tue Jan 15, 2019 1:06 pm
J.C wrote:Hi DrawFun,

The issues with Mix texture and Mix material are resolved in 17.1
Thank you for that.

There is still issue with Multiple tex which turns out has been for a long time. Both value sliders are doing nothing. eg if you plug a red colour to first input and lower the value in second one the output colour does not get darker.


This works in my tests. Not sure whether it happens in some specific cases. Could you please show me the buggy scene? Thanks.

Cheers,
DrawFun
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Re: Mix texture values not working in 16.3.1

Postby J.C » Tue Jan 15, 2019 4:35 pm

J.C Tue Jan 15, 2019 4:35 pm
DrawFun wrote:
J.C wrote:Hi DrawFun,

The issues with Mix texture and Mix material are resolved in 17.1
Thank you for that.

There is still issue with Multiple tex which turns out has been for a long time. Both value sliders are doing nothing. eg if you plug a red colour to first input and lower the value in second one the output colour does not get darker.


This works in my tests. Not sure whether it happens in some specific cases. Could you please show me the buggy scene? Thanks.

Cheers,
DrawFun


It's working now in 17.1. Maybe I've used 16.x.x version to check this.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Mix texture values not working in 16.3.1

Postby J.C » Thu Jan 17, 2019 11:04 am

J.C Thu Jan 17, 2019 11:04 am
Unfortunately the Mix material in 16.3.x and 17.x.x results in inverted output compared to 15.x.x and RC v4 versions.
Attachments
mix material inverted.jpg
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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