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Texture nodes names in exported ORBX file

PostPosted: Wed Nov 14, 2018 6:58 pm
by J.C
Exported texture nodes in ORBX file has meaningless names like 0x7ff9389f1488 or 0x7ff9389f5ed8

Re: Texture nodes names in exported ORBX file

PostPosted: Fri Dec 21, 2018 8:31 pm
by J.C
Can this be fixed?

Re: Texture nodes names in exported ORBX file

PostPosted: Tue Jan 15, 2019 1:13 pm
by DrawFun
Hi J.C,

Thanks for your report.
This is a legacy design issue. We also noticed it and have some plans to refactor current node graph naming logic.
In the current and the coming builds, we are focusing on stabilizing refactored mesh structures and bug fixes. After that, we will look into the possibilities of a new node graph naming logic.

Cheers,
DrawFun