16.x.x visibility options retransfers object

Forums: 16.x.x visibility options retransfers object
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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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16.x.x visibility options retransfers object

Postby J.C » Thu Sep 27, 2018 11:35 am

J.C Thu Sep 27, 2018 11:35 am
Changing "General visibility" or checking or unchecking Camera and Shadow visibility retransfers the selected mesh to the server. In standalone the change is instant.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: 16.x.x visibility options retransfers object

Postby DrawFun » Thu Sep 27, 2018 9:10 pm

DrawFun Thu Sep 27, 2018 9:10 pm
Hi J.C,

Thanks for your report.
In the next major build(after a stable 16.x), we are planning to have some big refactors about current mesh structures to fix some incorrect or repeating upload in mesh transferring.

Cheers,
DrawFun
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Re: 16.x.x visibility options retransfers object

Postby J.C » Fri Sep 28, 2018 12:14 pm

J.C Fri Sep 28, 2018 12:14 pm
So it will be fixed somewhere in... 2018 or 2019?
During animation rendering this prolongs the rendering time and makes the visibility feature useless if you are in hurry.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: 16.x.x visibility options retransfers object

Postby DrawFun » Thu Oct 04, 2018 1:21 am

DrawFun Thu Oct 04, 2018 1:21 am
Hi J.C,

As this is a bug for ages, so it involves lots of systems and changes. We already have some attempts about it internally and it is expected to be merged to public build once we have a relatively stable v4. I believe it can be done by next month.

Cheers,
DrawFun
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Re: 16.x.x visibility options retransfers object

Postby J.C » Thu Oct 04, 2018 7:43 am

J.C Thu Oct 04, 2018 7:43 am
Hi DrawFun, thanks for the info.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
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