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4.0 XB4 - 16.2 – Material Library VX non functional

PostPosted: Thu Aug 16, 2018 10:29 am
by J.C
Hi, it's te same as in 15.x.x. Adding new library item does not do anything. Works as expected in official Blender builds.

Re: 4.0 XB4 - 16.2 – Material Library VX non functional

PostPosted: Sat Aug 18, 2018 6:37 am
by AndreasResch
You can also try Asset Management for Blender. I use it for a long time and it works with Octane too.

https://gumroad.com/l/asset_management

Cheerio,
Andreas

Re: 4.0 XB4 - 16.2 – Material Library VX non functional

PostPosted: Mon Aug 20, 2018 9:43 am
by J.C
Thanks for the info Andreas!

Re: 4.0 XB4 - 16.2 – Material Library VX non functional

PostPosted: Wed Sep 26, 2018 9:01 am
by J.C
On 16.2.4 this is still not functional. Adding new library results in nothing.

Re: 4.0 XB4 - 16.2 – Material Library VX non functional

PostPosted: Thu Sep 27, 2018 9:13 pm
by DrawFun
Hi J.C,

Thanks for your report. Could you please tell me which way do you use to install OctaneBlender on Mac? Archive or PKG? Thanks.

Cheers,
DrawFun

Re: 4.0 XB4 - 16.2 – Material Library VX non functional

PostPosted: Fri Sep 28, 2018 12:10 pm
by J.C
I used Archive to install OctaneBlender.

Re: 4.0 XB4 - 16.2 – Material Library VX non functional

PostPosted: Thu Oct 04, 2018 1:24 am
by DrawFun
Hi J.C,

Could you please try to run blender from the terminal and test it again? Thanks.
Code: Select all
cd $BLENDER_FOLDER
./blender.app/Contents/MacOS/blender


Cheers
DrawFun

Re: 4.0 XB4 - 16.2 – Material Library VX non functional

PostPosted: Thu Oct 04, 2018 8:20 am
by J.C
Hi DrawFun,

after launching Blender from terminal adding libraries work. Still this is kind of buggy addon. Removing material does not work, but adding does.

Re: 4.0 XB4 - 16.2 – Material Library VX non functional

PostPosted: Tue Oct 16, 2018 1:06 am
by DrawFun
Hi J.C,

Thanks for your tests. Add/remove works for me. Could you please try to refresh the libs?
PS: To get rid of typing commands every time, you can put the code in a shell script under the blender folder. Then run blender from the script instead of the blender.app as workarounds.
Code: Select all
#!/bin/sh
echo "Start blender from terminal..."
DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
cd "${DIR}"
./blender.app/Contents/MacOS/blender


Cheers,
DrawFun