Unnecessary scene retransfer [15.2.5]

Forums: Unnecessary scene retransfer [15.2.5]
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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Unnecessary scene retransfer [15.2.5]

Postby J.C » Sun Jul 15, 2018 7:08 pm

J.C Sun Jul 15, 2018 7:08 pm
If you rename a material when interactive rendering is turned on (Alt+Z) the scene will retransfer to the server if you change any parameter of this renamed material.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Unnecessary scene retransfer [15.2.5]

Postby linograndi » Fri Jul 27, 2018 8:50 pm

linograndi Fri Jul 27, 2018 8:50 pm
Are you on PC or Mac?

Tested on my Win10 laptop and I can rename and then change parameters without triggering any transfer.

Is there a specific scene showing the issue?

Thanks!
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Re: Unnecessary scene retransfer [15.2.5]

Postby J.C » Sat Jul 28, 2018 8:27 pm

J.C Sat Jul 28, 2018 8:27 pm
This happens on OSX, I have not tested it on Windows yet. The issue happens always on any scene.
The issue is more visible if the scene is heavy with more than few thousands triangles.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Unnecessary scene retransfer [15.2.5]

Postby DrawFun » Wed Aug 08, 2018 12:26 am

DrawFun Wed Aug 08, 2018 12:26 am
Hi J.C.

Thanks for your report.
This is caused by our current mesh structure -- including both heavy mesh data(vertices, indices...) and light attributes(material name, general visibility...) -- any changes of these data lead to re-transfer.
We will refactor the structure by separating heavy data and light attributes in the next major builds.

Cheers,
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