Blender 3.06.4 - 12.2 [TEST] - Bugs

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Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby aufwind » Thu Sep 14, 2017 7:47 am

aufwind Thu Sep 14, 2017 7:47 am
thanks for the release.

I encountered the following issues:

- adaptive sampling options aren't up to date expected exposure is missing (adaptive strength isn't used anymore)
- Octane camera settings Aperture slider seems to do nothing (f-stop is working)
- Normals autosmooth option in the object data tab isn't working properly when octane object mesh type is set to global
When having set different values for autosmooth angle only one is used for mesh conversion (see attached blend file)
Attachments
autosmooth test.blend
(152.45 KiB) Downloaded 200 times
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Re: Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby DrawFun » Fri Sep 15, 2017 2:50 am

DrawFun Fri Sep 15, 2017 2:50 am
Thank you for report. I'll check it.
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Re: Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby DrawFun » Mon Sep 18, 2017 4:55 am

DrawFun Mon Sep 18, 2017 4:55 am
aufwind wrote:thanks for the release.

I encountered the following issues:

- adaptive sampling options aren't up to date expected exposure is missing (adaptive strength isn't used anymore)
- Octane camera settings Aperture slider seems to do nothing (f-stop is working)
- Normals autosmooth option in the object data tab isn't working properly when octane object mesh type is set to global
When having set different values for autosmooth angle only one is used for mesh conversion (see attached blend file)


Thanks for your reports.

- it will be fixed in the next release.
- you cannot set aperture and f-stop at the same time as they are used in different modes. You can achieve the same result by setting either of them (BlenderOctane will set value for the other one automatically).
- meshes assigned as global will be collapsed into one common mesh (https://docs.otoy.com/BlenderH/BlenderPluginManual.htm#Blender/MeshGeometryTypes.htm). Therefore, only one auto-smooth value(average value currently used) will be applied to the common mesh. You can use scatter type if you want to assign auto-smooth value for each mesh.
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Re: Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby kibbycabbit » Mon Sep 18, 2017 5:09 am

kibbycabbit Mon Sep 18, 2017 5:09 am
Mac OS X 10.12.6 (16G29) / MacBook Pro 15" mid-2012 /w Retina Display
OctaneRender Standalone 3.06.4
OctaneRender for Blender 12.2
Blender 2.78a
Hardware connected: 3DConnexion SpaceMouse Wireless
[I have a crash log file; available upon request]

Load a Blender project with Octane materials already set (not the one with Blender's default startup scene)

Problem:
Blender will exit with unexpected error when changing surface type drop-down menu in material tab window:

Replicate:
-> Material tab window
-> Surface, drop-down menu then choose any item
-> (crash)

To avoid the crash:
Use Node Editor to safely disconnect/connect all types of Octane shaders to Material Output.

Note:
I can easily replicate the same problem with pretty much any .blend project.

Never happened in previous versions.
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Re: Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby J.C » Mon Sep 18, 2017 8:00 am

J.C Mon Sep 18, 2017 8:00 am
kibbycabbit wrote:...

Load a Blender project with Octane materials already set (not the one with Blender's default startup scene)

Problem:
Blender will exit with unexpected error when changing surface type drop-down menu in material tab window:
...


I can confirm this too.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby DrawFun » Mon Sep 18, 2017 9:23 pm

DrawFun Mon Sep 18, 2017 9:23 pm
Thanks for your reports.
I cannot reproduce it in my end, both windows and mac. Did you turn on render mode? If so, was it interactive? What type of material did you use and did the OctaneSever crash too?
More information will be appreciated. Thanks.
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Re: Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby J.C » Tue Sep 19, 2017 8:33 am

J.C Tue Sep 19, 2017 8:33 am
The crashing occurred when interactive rendering was off and when changing from Diffuse to Glossy mat.
Unfortunately I can't reproduce it now . I happened twice before and now it's ok.
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Re: Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby J.C » Thu Sep 21, 2017 8:37 pm

J.C Thu Sep 21, 2017 8:37 pm
Mesh smoothing is still as bad as it was in 11.xx
Checkout the attachements. Blocky polygons are visible.

With the attached file you may replicate the bug in earlier post - crashing when changing material.
Attachments
bad smoothing.blend
(628.77 KiB) Downloaded 189 times
smoothing.png
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Re: Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby kibbycabbit » Sat Sep 23, 2017 8:05 am

kibbycabbit Sat Sep 23, 2017 8:05 am
Ahh, flashback. See a topic below -- very similar (or the same) issue to yours.

viewtopic.php?f=44&t=47686&p=241116#p241116

Check node editor and see if anything is connected to Normals pin.
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Re: Blender 3.06.4 - 12.2 [TEST] - Bugs

Postby kibbycabbit » Sat Sep 23, 2017 8:12 am

kibbycabbit Sat Sep 23, 2017 8:12 am
DrawFun wrote:Thanks for your reports.
I cannot reproduce it in my end, both windows and mac. Did you turn on render mode? If so, was it interactive? What type of material did you use and did the OctaneSever crash too?
More information will be appreciated. Thanks.

I've tested with solid view and render preview -- both will crash.
Materials, that's a good question. There's so many materials in the scene. If you want, I have a packaged .blend to send via PM. Does this forum permit large attachment in PM? The file is 100mb.
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
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System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
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