Z-channel renders as a plain white image

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Z-channel renders as a plain white image

Postby aLeXXtoR » Sun Jan 29, 2017 10:11 am

aLeXXtoR Sun Jan 29, 2017 10:11 am
I've tested it in several scenes (even with a default blender scene) and I always get just the same result: if I try to render the Z-depth image (Kernel type: Info-channel > Z-Depth) in Blender Octane Edition I get plain white image. At the sme time when I use "Rendered" Viewport Shading Z-Depth image looks fine. It seems like "Z-Depth max" parameter is being set to a value close to 0 during the render for some reason.
____________
A. OS Windows 7 with lastest updates at the current date
B. GTX 680 4Gb + GTX 770 4Gb
C. 24 Gb RAM
D. Nvidia GeForce Game Reay Driver 378.49
E. OctaneRender Standalone 3.05.2
F. OctaneRender plugin for Blender v2.25, OctaneServer v11.21
G. Blender 2.78a Octane Render edition
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Re: Z-channel renders as a plain white image

Postby aLeXXtoR » Tue Feb 14, 2017 7:40 pm

aLeXXtoR Tue Feb 14, 2017 7:40 pm
The problem is still there :(
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Re: Z-channel renders as a plain white image

Postby J.C » Wed Feb 15, 2017 11:10 am

J.C Wed Feb 15, 2017 11:10 am
Strange but I'm rendering it without a problem. It renders the same in editor and in final render.
Make sure that:
    - "Z-Depth m" parameter is set correctly – something above like 10 or so
    - Blender's Color Management is Off –> Display Device set to None, View – Default, Exposure – 0, Gamma – 1, Look – None
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Re: Z-channel renders as a plain white image

Postby aLeXXtoR » Wed Feb 15, 2017 11:23 am

aLeXXtoR Wed Feb 15, 2017 11:23 am
Well, I found that this problem also appears in Standalone... :( So sad.

This two images are what I see in OR Standalone Viewport and image from saved file.
Image Image
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Re: Z-channel renders as a plain white image

Postby aLeXXtoR » Wed Feb 15, 2017 11:24 am

aLeXXtoR Wed Feb 15, 2017 11:24 am
J.C wrote:Strange but I'm rendering it without a problem. It renders the same in editor and in final render.
Make sure that:
    - "Z-Depth m" parameter is set correctly – something above like 10 or so
    - Blender's Color Management is Off –> Display Device set to None, View – Default, Exposure – 0, Gamma – 1, Look – None

What output file do u use?
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Re: Z-channel renders as a plain white image

Postby aLeXXtoR » Wed Feb 15, 2017 11:39 am

aLeXXtoR Wed Feb 15, 2017 11:39 am
Hmm, seems thet there's some EXR problem... If I choose PNG output, it saves fine.

In EXR it stores 2 channels: A (for alpha I guess) and Y.... and they are seems to be the same: Image
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Re: Z-channel renders as a plain white image

Postby J.C » Fri Feb 17, 2017 10:52 am

J.C Fri Feb 17, 2017 10:52 am
I see no difference when saving to OpenExr. Everything is ok.
Here is an example file:
Attachments
depthScene.blend
(715.82 KiB) Downloaded 228 times
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Re: Z-channel renders as a plain white image

Postby aLeXXtoR » Fri Feb 17, 2017 11:15 am

aLeXXtoR Fri Feb 17, 2017 11:15 am
This is really interesting. Try to turn OFF the Octane imager in camera setings and press F12 again.
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Re: Z-channel renders as a plain white image

Postby J.C » Fri Feb 17, 2017 4:42 pm

J.C Fri Feb 17, 2017 4:42 pm
Yes , interesting. Looks like we must not turn it off ;)
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Re: Z-channel renders as a plain white image

Postby aLeXXtoR » Sat Feb 18, 2017 8:52 am

aLeXXtoR Sat Feb 18, 2017 8:52 am
I wish it could be so simple for the Standalone ))
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