by kraken » Sat Jul 09, 2016 4:24 pm
kraken
Sat Jul 09, 2016 4:24 pm
Never mind, I figured out a work around.
For those who have this problem, select the object, go into edit mode, and create a UV map. This will lock the texture to the surface, but you may have to play around with the types of maps and projections to get it to look right. Really a lot of extra hoops for something that should be a default behavior if you ask me.
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS